What caused the change from the simplistic stick drawings seen in the Flash version? Q: The WiiWare version of Defend Your Castle has seen quite a radical (but very stylish) change in the form of the new graphics. Multiple difficulty modes, multiple save slots and, of course, multiplayer, add substantial replay value. However, game play has been significantly extended, and Heroic mode presents considerable challenging for even the most hardcore players. Skye Boyes: Defend your Castle is still a fantastic cure for brief spouts of boredom and will really appeal to new and old casual players. Q: Defend Your Castle was always a fantastic pick-up-and-play game whenever boredom gnawed away at the mind, is this still the case or will there be more incentives for replayability? We've also introduced a new competitive element to multiplayer called "King of the Castle".� If you have the highest score at the end of the round, you'll be crowned King and bestowed the privilege of upgrading the castle, casting spells, and training units.� Rule wisely, though, for your comrades seek to overthrow you from your lofty throne! Skye Boyes: Despite the lack of online support, the Multiplayer in Defend your Castle is my favorite feature.� The cooperative jump-in/jump-out style, the competitive elements and dynamic difficulty adjustment all make the game a lot of fun to play with friends.� If you're playing D圜 by yourself while waiting for a few friends to show up, for example, anyone can pick up a Wii Remote as they arrive and start playing.� If you have to answer the door, put your Wii Remote down the game will detect one less player and automatically adjust. Q: How will co-op work, is it offline, online or both? Skye Boyes: Defend your Castle features both 'Normal' and 'Heroic' difficulty modes to satisfy new and seasoned players alike (as well as a few hidden extras.). Q: What modes will be available to us, and could you explain them to us? With 4-player drop-in co-op, you can compete with friends to see who can mangle the most bottle-cap barbarians from vertigo-inducing heights. Developing for the Nintendo Wii also allowed us to spawn more massive waves of invaders in later stages and include enhancements such as lighting and particle effects. A new unit type, 4 player cooperative multiplayer, more massive waves of invaders, and significant changes 'under the hood' to enhance and extend gameplay are just a few of the improvements over the original. Skye Boyes: By taking the game back to the drawing board, we were able to improve upon the original design as well as leverage the unique capabilities of the Nintendo Wii. Q: How will Defend Your Castle on WiiWare differ from the PC version? How would you convince someone sitting on the wall to buy this as opposed to playing the free Flash version? Skye Boyes: Defend your Castle evolved from the simple, endlessly fun act of throwing design was largely a question of how to build a game around this addictive central mechanic.� The game captures our philosophy well innovative design, low barriers to entry, and satisfying gameplay in both short and extended play sessions. Q: How did the concept for Defend Your Castle first come about, did your team have any inspirations? You are the commander of your Castle, and must Defend it by picking up invaders and flinging them mercilessly to their death.� During nightfall, you'll have the opportunity administer repairs and purchase upgrades and fortifications for your castle. Skye Boyes: Defend your Castle takes place on a grassy plain surrounded by invaders. Q: For the three people out there who haven't played it, can you briefly explain Defend Your Castle to us? We recently caught up with XGen Studios president Skye Boyes to talk about their colourfully chaotic reimagining of the beloved Flash game. Yesterday, Nintendo unleashed their plans for the US WiiWare launch onto an unsuspecting audience: six downloadable delights, including Lost Winds, Final Fantasy and Defend Your Castle. I hope that in some small way the art direction for Defend Your Castle can achieve that." "It's just a very liberating feeling to have such unrestrained imaginative control over your surroundings, and I think that as we get older we tend to lose that experience, so anything that can remind us of that feeling is something that will make people feel good.
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